There is something incredibly cruel about Dark Souls 2. Or maybe that is just my own masochistic tendencies.
When I saw a shiny bauble on a ruined tower just out of reach, I decided to jump to get it. I missed the jump and fell to my death.
I then repeated the same mistake about thirty times. It was brutal. I tried everything that I could think of: changing my armor to weigh me down, changing my armor to make me lighter, hitting from this angle, from that angle.
No matter what I tried, I got stuck and was not able to get the shiny bauble which in all likelihood held nothing of great import, but I could not stop.
It was a case of Sunk Costs; I had already been trying to get the bauble for so long that it would be a waste of my time to stop (not to mention a sleight to my gaming ego).
The only choice was to continue to try to retrieve it, despite the loss of sanity and pleasure. Yet in a strange way, this simple event is a microcosm for the appeal of Dark Souls: you see an obstacle as impassable, but try anyway. Your perseverance is awarded with a sense of satisfaction and a case of Nintendo thumb.
Once again, don’t play angry. Little good comes of it.